schleifchenturnier_25/lib/features/tournament/presentation/screens/fields_screen.dart
2025-12-10 23:14:38 +01:00

170 lines
7.1 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../../data/models/player_model.dart';
import '../provider/active_players_provider.dart';
import '../provider/player_provider.dart'; // für awardWinToPlayers
import '../widgets/volleyball_field_widget.dart';
import 'package:flutter/services.dart';
class FieldsScreen extends ConsumerWidget {
const FieldsScreen({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final activePlayers = ref.watch(activePlayersProvider);
// Shuffle für Demo (später echter Algorithmus)
final shuffled = List<PlayerModel>.from(activePlayers)..shuffle();
// Maximal 36 Spieler auf Felder, Rest Aussetzer
final playersOnFields = shuffled.length > 36 ? shuffled.sublist(0, 36) : shuffled;
final bench = shuffled.length > 36 ? shuffled.sublist(36) : <PlayerModel>[];
// Felder aufteilen
final field1 = _slice(playersOnFields, 0, 12);
final field2 = _slice(playersOnFields, 12, 24);
final field3 = _slice(playersOnFields, 24, 36);
final fields = [field1, field2, field3];
return Scaffold(
body: Column(
children: [
// Swipe-Galerie
Expanded(
child: PageView.builder(
itemCount: 3,
itemBuilder: (context, index) {
final fieldPlayers = fields[index];
final teamA = fieldPlayers.sublist(0, fieldPlayers.length.clamp(0, 6));
final teamB = fieldPlayers.length > 6
? fieldPlayers.sublist(6, fieldPlayers.length.clamp(6, 12))
: <PlayerModel>[];
return Padding(
padding: const EdgeInsets.all(16),
child: Column(
children: [
Expanded(child: VolleyballFieldWidget(teamA: teamA, teamB: teamB, fieldNumber: index + 1)),
const SizedBox(height: 20),
// Gewinner-Buttons
Row(
children: [
Expanded(
child: ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: Colors.green.shade600,
padding: const EdgeInsets.symmetric(vertical: 20),
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.only(
topLeft: Radius.circular(20),
bottomLeft: Radius.circular(20),
),
),
),
onPressed: teamA.isEmpty
? null
: () async {
await HapticFeedback.mediumImpact();
ref.read(playerListProvider.notifier).awardWinToPlayers(teamA);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text('Oben gewinnt! +1 Schleifchen für ${teamA.length} Spieler'),
backgroundColor: Colors.green,
duration: const Duration(seconds: 1),
),
);
},
child: const Text('OBEN GEWINNT', style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold)),
),
),
Expanded(
child: ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: Colors.red.shade600,
padding: const EdgeInsets.symmetric(vertical: 20),
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.only(
topRight: Radius.circular(20),
bottomRight: Radius.circular(20),
),
),
),
onPressed: teamB.isEmpty
? null
: () async{
HapticFeedback.mediumImpact();
ref.read(playerListProvider.notifier).awardWinToPlayers(teamB);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text('Unten gewinnt! +1 Schleifchen für ${teamB.length} Spieler'),
backgroundColor: Colors.red,
duration: const Duration(seconds: 1),
),
);
},
child: const Text('UNTEN GEWINNT', style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold)),
),
),
],
),
],
),
);
},
),
),
// Aussetzer
if (bench.isNotEmpty)
Container(
padding: const EdgeInsets.all(16),
color: Colors.orange.shade100,
child: Column(
children: [
const Text('Aussetzer diese Runde:', style: TextStyle(fontWeight: FontWeight.bold, fontSize: 16)),
const SizedBox(height: 8),
Wrap(
spacing: 12,
runSpacing: 8,
children: bench
.map((p) => Chip(
label: Text(p.name),
backgroundColor: Colors.orange.shade300,
))
.toList(),
),
],
),
),
// Shuffle Button unten
Padding(
padding: const EdgeInsets.all(16),
child: ElevatedButton.icon(
icon: const Icon(Icons.shuffle),
label: const Text('Neu mischen', style: TextStyle(fontSize: 18)),
onPressed: () async{
HapticFeedback.mediumImpact();
ref.invalidate(activePlayersProvider);
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Neue Teams gemischt!'), duration: Duration(milliseconds: 100)),
);
},
),
),
],
),
);
}
// Hilfsfunktion für sicheres Slicing
List<PlayerModel> _slice(List<PlayerModel> list, int start, int end) {
final actualEnd = end.clamp(0, list.length);
if (start >= actualEnd) return [];
return list.sublist(start, actualEnd);
}
}