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volleyball-dev-frontend/node_modules/react-resizable-panels/src/utils/adjustLayoutByDelta.ts
2025-06-02 16:42:16 +00:00

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import { PanelConstraints } from "../Panel";
import { assert } from "./assert";
import { fuzzyCompareNumbers } from "./numbers/fuzzyCompareNumbers";
import { fuzzyLayoutsEqual } from "./numbers/fuzzyLayoutsEqual";
import { fuzzyNumbersEqual } from "./numbers/fuzzyNumbersEqual";
import { resizePanel } from "./resizePanel";
// All units must be in percentages; pixel values should be pre-converted
export function adjustLayoutByDelta({
delta,
initialLayout,
panelConstraints: panelConstraintsArray,
pivotIndices,
prevLayout,
trigger,
}: {
delta: number;
initialLayout: number[];
panelConstraints: PanelConstraints[];
pivotIndices: number[];
prevLayout: number[];
trigger: "imperative-api" | "keyboard" | "mouse-or-touch";
}): number[] {
if (fuzzyNumbersEqual(delta, 0)) {
return initialLayout;
}
const nextLayout = [...initialLayout];
const [firstPivotIndex, secondPivotIndex] = pivotIndices;
assert(firstPivotIndex != null, "Invalid first pivot index");
assert(secondPivotIndex != null, "Invalid second pivot index");
let deltaApplied = 0;
// const DEBUG = [];
// DEBUG.push(`adjustLayoutByDelta()`);
// DEBUG.push(` initialLayout: ${initialLayout.join(", ")}`);
// DEBUG.push(` prevLayout: ${prevLayout.join(", ")}`);
// DEBUG.push(` delta: ${delta}`);
// DEBUG.push(` pivotIndices: ${pivotIndices.join(", ")}`);
// DEBUG.push(` trigger: ${trigger}`);
// DEBUG.push("");
// A resizing panel affects the panels before or after it.
//
// A negative delta means the panel(s) immediately after the resize handle should grow/expand by decreasing its offset.
// Other panels may also need to shrink/contract (and shift) to make room, depending on the min weights.
//
// A positive delta means the panel(s) immediately before the resize handle should "expand".
// This is accomplished by shrinking/contracting (and shifting) one or more of the panels after the resize handle.
{
// If this is a resize triggered by a keyboard event, our logic for expanding/collapsing is different.
// We no longer check the halfway threshold because this may prevent the panel from expanding at all.
if (trigger === "keyboard") {
{
// Check if we should expand a collapsed panel
const index = delta < 0 ? secondPivotIndex : firstPivotIndex;
const panelConstraints = panelConstraintsArray[index];
assert(
panelConstraints,
`Panel constraints not found for index ${index}`
);
const {
collapsedSize = 0,
collapsible,
minSize = 0,
} = panelConstraints;
// DEBUG.push(`edge case check 1: ${index}`);
// DEBUG.push(` -> collapsible? ${collapsible}`);
if (collapsible) {
const prevSize = initialLayout[index];
assert(
prevSize != null,
`Previous layout not found for panel index ${index}`
);
if (fuzzyNumbersEqual(prevSize, collapsedSize)) {
const localDelta = minSize - prevSize;
// DEBUG.push(` -> expand delta: ${localDelta}`);
if (fuzzyCompareNumbers(localDelta, Math.abs(delta)) > 0) {
delta = delta < 0 ? 0 - localDelta : localDelta;
// DEBUG.push(` -> delta: ${delta}`);
}
}
}
}
{
// Check if we should collapse a panel at its minimum size
const index = delta < 0 ? firstPivotIndex : secondPivotIndex;
const panelConstraints = panelConstraintsArray[index];
assert(
panelConstraints,
`No panel constraints found for index ${index}`
);
const {
collapsedSize = 0,
collapsible,
minSize = 0,
} = panelConstraints;
// DEBUG.push(`edge case check 2: ${index}`);
// DEBUG.push(` -> collapsible? ${collapsible}`);
if (collapsible) {
const prevSize = initialLayout[index];
assert(
prevSize != null,
`Previous layout not found for panel index ${index}`
);
if (fuzzyNumbersEqual(prevSize, minSize)) {
const localDelta = prevSize - collapsedSize;
// DEBUG.push(` -> expand delta: ${localDelta}`);
if (fuzzyCompareNumbers(localDelta, Math.abs(delta)) > 0) {
delta = delta < 0 ? 0 - localDelta : localDelta;
// DEBUG.push(` -> delta: ${delta}`);
}
}
}
}
}
// DEBUG.push("");
}
{
// Pre-calculate max available delta in the opposite direction of our pivot.
// This will be the maximum amount we're allowed to expand/contract the panels in the primary direction.
// If this amount is less than the requested delta, adjust the requested delta.
// If this amount is greater than the requested delta, that's useful information too
// as an expanding panel might change from collapsed to min size.
const increment = delta < 0 ? 1 : -1;
let index = delta < 0 ? secondPivotIndex : firstPivotIndex;
let maxAvailableDelta = 0;
// DEBUG.push("pre calc...");
while (true) {
const prevSize = initialLayout[index];
assert(
prevSize != null,
`Previous layout not found for panel index ${index}`
);
const maxSafeSize = resizePanel({
panelConstraints: panelConstraintsArray,
panelIndex: index,
size: 100,
});
const delta = maxSafeSize - prevSize;
// DEBUG.push(` ${index}: ${prevSize} -> ${maxSafeSize}`);
maxAvailableDelta += delta;
index += increment;
if (index < 0 || index >= panelConstraintsArray.length) {
break;
}
}
// DEBUG.push(` -> max available delta: ${maxAvailableDelta}`);
const minAbsDelta = Math.min(Math.abs(delta), Math.abs(maxAvailableDelta));
delta = delta < 0 ? 0 - minAbsDelta : minAbsDelta;
// DEBUG.push(` -> adjusted delta: ${delta}`);
// DEBUG.push("");
}
{
// Delta added to a panel needs to be subtracted from other panels (within the constraints that those panels allow).
const pivotIndex = delta < 0 ? firstPivotIndex : secondPivotIndex;
let index = pivotIndex;
while (index >= 0 && index < panelConstraintsArray.length) {
const deltaRemaining = Math.abs(delta) - Math.abs(deltaApplied);
const prevSize = initialLayout[index];
assert(
prevSize != null,
`Previous layout not found for panel index ${index}`
);
const unsafeSize = prevSize - deltaRemaining;
const safeSize = resizePanel({
panelConstraints: panelConstraintsArray,
panelIndex: index,
size: unsafeSize,
});
if (!fuzzyNumbersEqual(prevSize, safeSize)) {
deltaApplied += prevSize - safeSize;
nextLayout[index] = safeSize;
if (
deltaApplied
.toPrecision(3)
.localeCompare(Math.abs(delta).toPrecision(3), undefined, {
numeric: true,
}) >= 0
) {
break;
}
}
if (delta < 0) {
index--;
} else {
index++;
}
}
}
// DEBUG.push(`after 1: ${nextLayout.join(", ")}`);
// DEBUG.push(` deltaApplied: ${deltaApplied}`);
// DEBUG.push("");
// If we were unable to resize any of the panels panels, return the previous state.
// This will essentially bailout and ignore e.g. drags past a panel's boundaries
if (fuzzyLayoutsEqual(prevLayout, nextLayout)) {
// DEBUG.push(`bailout to previous layout: ${prevLayout.join(", ")}`);
// console.log(DEBUG.join("\n"));
return prevLayout;
}
{
// Now distribute the applied delta to the panels in the other direction
const pivotIndex = delta < 0 ? secondPivotIndex : firstPivotIndex;
const prevSize = initialLayout[pivotIndex];
assert(
prevSize != null,
`Previous layout not found for panel index ${pivotIndex}`
);
const unsafeSize = prevSize + deltaApplied;
const safeSize = resizePanel({
panelConstraints: panelConstraintsArray,
panelIndex: pivotIndex,
size: unsafeSize,
});
// Adjust the pivot panel before, but only by the amount that surrounding panels were able to shrink/contract.
nextLayout[pivotIndex] = safeSize;
// Edge case where expanding or contracting one panel caused another one to change collapsed state
if (!fuzzyNumbersEqual(safeSize, unsafeSize)) {
let deltaRemaining = unsafeSize - safeSize;
const pivotIndex = delta < 0 ? secondPivotIndex : firstPivotIndex;
let index = pivotIndex;
while (index >= 0 && index < panelConstraintsArray.length) {
const prevSize = nextLayout[index];
assert(
prevSize != null,
`Previous layout not found for panel index ${index}`
);
const unsafeSize = prevSize + deltaRemaining;
const safeSize = resizePanel({
panelConstraints: panelConstraintsArray,
panelIndex: index,
size: unsafeSize,
});
if (!fuzzyNumbersEqual(prevSize, safeSize)) {
deltaRemaining -= safeSize - prevSize;
nextLayout[index] = safeSize;
}
if (fuzzyNumbersEqual(deltaRemaining, 0)) {
break;
}
if (delta > 0) {
index--;
} else {
index++;
}
}
}
}
// DEBUG.push(`after 2: ${nextLayout.join(", ")}`);
// DEBUG.push(` deltaApplied: ${deltaApplied}`);
// DEBUG.push("");
const totalSize = nextLayout.reduce((total, size) => size + total, 0);
// DEBUG.push(`total size: ${totalSize}`);
// If our new layout doesn't add up to 100%, that means the requested delta can't be applied
// In that case, fall back to our most recent valid layout
if (!fuzzyNumbersEqual(totalSize, 100)) {
// DEBUG.push(`bailout to previous layout: ${prevLayout.join(", ")}`);
// console.log(DEBUG.join("\n"));
return prevLayout;
}
// console.log(DEBUG.join("\n"));
return nextLayout;
}